February 23, 2010
Mimeo and the Kleptopus King
Shaun Inman, developer of Fever, has a new game in development:
Mimeo (even the name) started as a Mario clone with a twist: instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit octopus with an inferiority complex, discovers a portal into Mimeo’s realm and begins to syphon off its bits, Mimeo is sucked in and downsampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses.
Mimeo collects carts to upscale himself and the game world and enables switching between acquired resolutions to solve platforming puzzles. He will find guidence from nearest-neighbor and native rabbit Gaido. Collected bits translate into 1ups. Disposing of certain types of enemies leaves behind hoodies that grant Mimeo special abilities. The Quantum Glove puts Mimeo’s bits in a state of quantum supposition; enemies can’t hit him but they can’t dodge him either. “It’s so bad.”
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