“We have a society that’s really built upon self-sufficiency and independence and yet it’s not sustainable,” she said. “You need someone with your complementary skills to get through it.”
Fox News on video games.
Posted to the Dubuque Freecycle group Tue Aug 16, 2011 9:05 am (PDT)
Need ski rope that you use to pull a person behind a boat with. Does not need to have the handle on it nor does it need to be in great shape, really, the older the better. I’m not using it to pull a skier.
I wrote a short piece on a neglected indie game, Guns of Icarus, for The Idler:
If you are anything like me, you got sick of steampunk around the same time you stopped reading Boing Boing. My initial delight with steampunk is almost certainly connected to my love of good sci-fi and fantasy. The connection between magic and technology is nearly essential for the genre, if only for two reasons:
1. My techno-scientific geek brain knows that the devices like airships couldn’t work without some sort of alchemy.
2. The technology often is so advanced, despite its analog bent, that Clarke’s third law applies.*
But after hundreds of cosplay pictures and derivative movies, comics, and video games, the novelty began to wear. Yet one day, about a year ago during a quiet afternoon of unemployment, I found myself playing a game described thusly, “In an apocalyptic steampunk future, you are a privateer ferrying goods across treacherous airspace. Protect your airship and yourself from an onslaught of pirates, and safely reach your destination to reap the rewards.”
The Ghost Lamp is inspired by the iconic ghost character from the classic arcade game “Pac-man”. Colorful, fun and with a retro but still decidedly modern feel- the Ghost lamp will (unfortunately) brighten up any gamers den. This colorful ceramic creature might not look very scary, but if you’re old and nerdy enough — and especially if you are Billy Mitchell — it’s your worst nightmare on four legs.
Of course: Manufactured upon order. Pricing by inquiry.
It’s a student project based at University of Illinois at Chicago. (via Kill Screen)
What is your Myers-Briggs personality type?
A small time Latvian businessman becomes an international slot-machine counterfeiter:
Rodolfo Rodriguez Cabrera didn’t set out to mastermind a global counterfeiting ring. All he wanted was to earn a decent living doing what he loves most: tinkering with electronics. That’s why he started his own slot-machine repair company in Riga, Latvia. Just to make a little cash while playing with circuit boards.
Born and raised in Camagüey, Cuba, Cabrera always had an affinity for technical pursuits. Once, after winning a student essay contest in 1976, he was given a personal audience with Fidel Castro. When the dictator asked the 10-year-old what he wanted to be when he grew up, Cabrera confidently replied, “An architectural engineer.”
That such brutal language as “You cock-sucking son of a bitch!” “You prick-eating bastard!” “You cunt-lapping dog!” “Kiss my ass, you son of a bitch!” “A dog must have fucked your mother when she made you!” “I fucked your mother, you sister, your wife!” “I’ll make you suck my ass!” “You cock-sucker!” and many other revolting terms are used by a limited number of players to intimidate umpires and opposing players, and are promiscuously used upon the ball field, is vouched for by the almost unanimous assertion of those invited to speak, and who are competent to speak from personal knowledge. Whether it be the language quoted above, or some other indecent and infamous invention of depravity, the League is pledged to remove it from the ball field, whether it necessitates the removal of the offender for a day or for all time. Any indecent or obscene word, sentence, or expression, unfit for print or the human ear, whether mentioned in these instructions or not, is contemplated under the law and within its intent and meaning, and will be dealt with without fear or favor when the fact is established by conclusive proof.
This may or may not be an actual memo sent to Major League Baseball players in 1898 as part of a campaign to eradicate foul language from the game, but who gives a fuck, you worthless ball licker?
(via the browser)
“You see? You SEE? DO YOU SEE what all of your showing out and acting the fool leads to? And now everybody drives by is looking.”
I watched the documentary on the Amish teens who visited Britain and I actually identified with the Amish girl and her thoughts. I was raised in So. Cal in the 60′s and though not from an overtly regligious family, I did not like way most teens acted, going after drugs and sex and dressing provocatively. I guess I was different in that I loved horses and art and was often teased by kids my age not acting like the majority (parties, dating, smoking pot, etc.) I wish more kids were raised to be self-sufficient and not just seek video games and pleasures. These young Amish were a real testimony for God.
Ken Block promotes a video game I never heard of, but I don’t know much about video games, I just like awesome feats of driving and tilt-shift mind games
This is pretty awesome. Ken Block + stunt driving + tilt-shift.
Thanks to Paul B., who says, “Don’t ask me about the biology. And remember, 1971 really occurred in the late ’60s. Downside: No music credits.”
It’s like watching your uncle tell racist jokes at Thanksgiving and praying someone has the guts to tell him to cut it out, but this time it’s interactive—and you’re the uncle.
Playing the game with names such as Alice, Dallas, Tucker, Chuck, Buck, Huck, Bart, Art, Marty, Mitch, Rich, Richie, Maggie, Ruby, or, in British English, Danny or Annie, results in profanity or rude language.
The music video abounds with game references.
Earlier this week, video game enthusiasts and fans of L.A. history cheered the release of Rockstar Games’ L.A. Noire, a police procedural game noted for its faithful reproduction of Los Angeles circa 1947. To recreate a city now hidden beneath 64 years of redevelopment projects and transformed by age and expansion, production designers with the game’s developer, Team Bondi, consulted several Los Angeles area archives.
But the real magic of Portal 2 isn’t in its script, its graphics, its puzzles or its level design; it’s in the way it plays. And that’s why I’m so excited for you, dear Non-Gamer Friend, to try this game. As important as writing, storytelling, music and voice-acting are, play is the thing that makes a game a game. Play is why we are so passionate about these odd digital artifacts, why we spend so much time talking and reading and carrying on about them.
But gameplay can be so difficult to talk about—what’s that old saying? Something about dancing and architecture? In order to really understand video games, you can’t read about them or watch someone else play; you have to play them for yourself. It’s why we all cried bloody murder when Roger Ebert dismissed the art-game Flower after watching a videotape of another person’s playthrough, and it’s why you couldn’t possibly understand my adoration of the building blocks game Minecraft simply by watching me punch holes in a virtual hillside with a pixelated axe for a few hours.
Playing Portal 2 is a wonderfully kinetic, joyful experience, and it’s one that I really want you to have. This is a game that revels in making the impossible possible, in laughingly defying physics by base-jumping from ceiling to floor and back again. It’s a Rube Goldbergian problem-solving dream, at once satisfying, graceful, and beautiful in motion.
For the record, I am still looking for someone to play through co-op mode with me.
I haven’t had her particular experience, but what the lady says is true:
From beatmania gottamix
Three years ago, Kenneth Barry was just an IT guy at a cabinet shop. But when his boss asked him to help the company go paperless, he went further, assembling a machine to automate what most woodworkers were doing by hand. His first CNC router was a crude hack, its design cribbed from somebody’s website, its frame cobbled together from a pile of plastic bathroom partitions. But it allowed the twentysomething dad to make his own custom furniture with just a few keystrokes. Soon he hit on a way to combine his 3-D modeling skills with one of his hobbies, the online strategy game Spring. His CNC, he realized, could take one of the game’s “heightmaps,” which hold the geospatial data for each level, and render it as a relief map in wood. His first attempt was uneven and choppy, so for his second he went all out and built a new router, knocking down a wall in his garage to accommodate the 10- by 8-foot beast. The mission was a success, landing him a one-of-a-kind coffee table with an eerie lunar surface.
Madden NFL 12, the coming version of the eerily true-to-life N.F.L. video game played by millions of gamers, will be realistic enough not only to show players receiving concussions, but also to show any player who sustains one being sidelined for the rest of the game — no exceptions. Beyond that, in the background, the game’s announcers will explain that the player was removed because of the seriousness of head injuries.